As a secondary goal, Civilization VI: Rise and Fall comprises more storytelling components -Historic Moments -which highlight the interesting turning points in your own cultures. These events happen each time you play, making playthroughs unique, while also giving them meaning in the mechanisms.
So as players progress in Civilization: Rise and Fall, they earn Historical Moments. These are mini-achievements for doing cool things in the world . They include things like circumnavigating the world, training your distinctive unit, founding a religion, and building districts with high adjacency bonuses. Many grant an even bigger bonus if you're the 'world's first' civilization to make the achievement. These Historical Moments, taken together, form a narrative for your game with details.
That is just the start of what's coming in Civilization VI: Rise and Fall. We've got lots more to share before this expansion releases on February 8, 2018 we can not wait to tell you about -beginning with all the new leaders and civilizations you'll get to rule.
We strive to have a diverse and varied selection of leaders, and it is also very important for us to include female leaders. Girls are often underrepresented in traditional historical reports, and recent scholarship has revealed more and more the fascinating and strong women that dwelt between the lines of history textbooks. We look for leaders whose background makes them particularly well-suited for a bonus related to expansion systems that are new.
Let me give you an example of how an Alliance can evolve over time, specifically a Research Alliance. For their Trade Routes, the two allies get Science bonuses at Level But since the Alliance develops, powerful and special effects are involved. At Level 2, both allies still get their schooling bonuses, but also receive 1 Tech Boost in a regular interval. Level 3 is all the above, plus bonus Science when researching the exact same Tech, or a Tech your ally had already researched. These alliances are strong enough that players are restricted to only one Alliance of each type at a time. But your Alliance spouse and you can agree to change the sort of your Alliance.
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