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Into the Dark Ultimate Trash Edition shop online and reviews


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Description

Within the first level you will see enemies appearing from thin air, you'll become stuck in areas which should be simple to escape from and you'll hear some of the absolute worst voice acting around. Even the main menu looks like something put together for a poor Commodore 64 game.

Into the Dark is a terrible game, made worse by the fact that the developer probably could manage something so much better. The 'Haha, we are so poor' attitude is getting annoying now, and a good horror game -something genre fans are desperate for -would have been favourable to a different title marketed at YouTubers.

Now that we have got that bit of malfunction from the way, let's get to the meat of it all: this is an unfinished game. It's in disrepair. The most immediately apparent problem is the way the game looks: it's downright abysmal. I know that the developers are attempting to create the game's appearance match the intentionally bad B-movie doctrine, but this is not okay at all. It looks like a game which would be released in the late 90's as a beta. The textures are so muddy and poorly rendered, and there are a lot of graphical glitches like floating ecological objects or enemies not moving even when you are right in their face. The game over screen looks like a five-year-old's fingerpaint project. The sound has similar difficulties, being continuously muffled and difficult to hear, while some sound effects appear from nowhere with no nearby object producing them. It's just sickening to experience.

And the game itself is not any better: it's bugged beyond belief. Firstly, despite wanting to catch gameplay footage of the game to make a video, the game does not run anywhere near properly with the capture software  running alongside it . But even in isolated and totally accommodational conditions, the sport would often crash during the absurdly long load times. There is no way to pick up a save right after you left off; if you die, it's back to the main menu to wait through a one and half minute long load screen  before getting back into the game. I'd routinely find enemies respawning directly behind me from thin air, key things would not appear until a assignment prompt was shown ten seconds after I triggered the former mission's conclusion, and I would even find myself in near-death states, but unable to move or die, forcing a reloaded save from a red-screened limbo. Sometimes I'd experience a bug that wouldn't allow me to shoot my gun or switch my weapon, all while zombie hookers swarmed me.

What's with the current trend of releasing games and then bragging about how bad they are? Since YouTube is becoming more popular, these 'joke' titles have become the focus of thousands who would like to be in on the humour. A number of them have had redeeming features, titles worth checking out on their own merits. Others are as bad as their developers claim. Into The Dark: Ultimate Trash Edition excursions, drunk teenager-like, into the latter group.

Into the Dark is the normal first-person shooter, right ahead. You can equip unique weapons to attack enemies and you find a continuous variety of critters to take out. Mutants, owned soldiers, and the above zombie hookers are all up for bullets in their head. However, Into the Dark's controls are finicky and imprecise. The shooting is constantly off-center, making it very tough to know where you're aiming at, and the down-the-sights aiming mode does not do anything to fix that. Even targeting an environmental item demands an unnecessarily substantial amount of finicky precision, even if the movement controls themselves are adequate enough. Oh, and you can't remap the controls inside the game. There isn't any options menu to talk about. To change the controller mapping , you want to access the game's INI file and change them. Lovely.

Into the Dark: Ultimate Trash Edition follows ex-soldier and present private eye Peter O'Brannon
. Peter is employed by the GlobalSecure Inc. company to find some information that the higher-ups would be stupid and/or suicidal to search for. It is up to Peter to obtain this information and stop whatever eccentric and unsightly horrors lie in wait. There's really no story to speak of, or at the very least, worthwhile to say. The majority of the game's storyline is briefly referenced in the communication dialogue between Peter and his superior Samantha, but the sport builds most of its initial charm from its comedy. The game prides itself on its B-movie influences, from schlocky zombie flicks to dumb sexual jokes that would have made more sense twenty years back. While that kind of self-aware humor does have the potential to be hilarious, the majority of the humor in Into the Dark is obnoxiously predictable. Zombie hookers are not anything too revolutionary, nor are the thoughts of disembodied hands that attack you. While there are a couple of brief laughs in Into the Dark, the game's humor rarely feels honed and frequently falls flat.

The images for Into the Dark are amazingly good up to a point anyway. Places are dark and tense and the textures are pretty well made. Unfortunately this is let down by decision making. Blood splatters across the screen literally obstruct your view, so that in case you get hit it becomes harder and harder to fight and explore. Enemy models look proceed and unimpressive woodenly. The spark of potential is let down, not quite the visual feast it appears at first to be.

After hearing about an insurance claim from a person that doesn't appear to have existed, Pete O'Brannon heads out to a house in the woods and is quickly attacked by a walking corpse. The narrative is delivered in short bursts of conversation, even though the voice actors could have only been pulled off the streets and asked to read the script with as little emotion as possible. It seems like a book that is very bad.


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